Mine Game enhances student engagement in STEM by leveraging their interest in video games, particularly eSports. It creates a dynamic learning environment that encourages active participation and scientific thinking, making STEM subjects more accessible and appealing.
High dropout rates in STEM are often linked to rigid curricula, lack of practical activities, and limited pedagogical innovation. This narrow view overlooks the creative, critical, and problem-solving aspects of STEM. Video games, as interactive simulators, help students develop these key skills in an engaging and familiar way.
Gender disparities also persist. Boys tend to show more confidence and interest in STEM careers, while girls, despite valuing STEM, are often discouraged by societal stereotypes, contributing to their under-representation.
Mine Game responds to these challenges by connecting the dynamics of eSports with scientific thinking. Students identify problems, design strategies, test solutions, and analyze outcomes—skills that extend far beyond gaming. The project also develops transversal abilities such as time management and decision-making. By integrating gaming into education, Mine Game makes STEM more inclusive, motivating, and effective, especially for at-risk and underrepresented learners.
– Utilize digital learning spaces, especially games, to increase student engagement in STEM
– Educate the teachers on how to administer PBL experiences through digital learning channels, such as games, to help students learn how to approach problems scientifically and harness the benefits of collaborative problem-solving in STEM-oriented activities.
– Promote STEM learning to students of all genders.
Project Start Date: 01/10/2024
Project End Date: 30/09/2026
Field: School Education