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MINEGAME

mine game

Mine Game enhances student engagement in STEM by leveraging their interest in video games, particularly eSports. It creates a dynamic learning environment that encourages active participation and scientific thinking, making STEM subjects more accessible and appealing.

High dropout rates in STEM are often linked to rigid curricula, lack of practical activities, and limited pedagogical innovation. This narrow view overlooks the creative, critical, and problem-solving aspects of STEM. Video games, as interactive simulators, help students develop these key skills in an engaging and familiar way.

Gender disparities also persist. Boys tend to show more confidence and interest in STEM careers, while girls, despite valuing STEM, are often discouraged by societal stereotypes, contributing to their under-representation.

Mine Game responds to these challenges by connecting the dynamics of eSports with scientific thinking. Students identify problems, design strategies, test solutions, and analyze outcomes—skills that extend far beyond gaming. The project also develops transversal abilities such as time management and decision-making. By integrating gaming into education, Mine Game makes STEM more inclusive, motivating, and effective, especially for at-risk and underrepresented learners.

Objectives
Mine Game aims to enhance student engagement in STEM-oriented learning by utilizing their affinity for video games. By creating a sports game with STEM-themed sports tactics that cultivate scientific thinking, Mine Game will provide educators with an engaging way to increase the interest of kids aged 8 to 12 in STEM. The objective is to reduce STEM dropout rates, especially among children at risk and girls. The Minecraft 3D gaming environment will provide the medium to deliver the sports challenges.
Needs
There is an evident need to: 

– Utilize digital learning spaces, especially games, to increase student engagement in STEM 

– Educate the teachers on how to administer PBL experiences through digital learning channels, such as games, to help students learn how to approach problems scientifically and harness the benefits of collaborative problem-solving in STEM-oriented activities. 

– Promote STEM learning to students of all genders.

Concrete Results
  1. Mine Game Handbook: A practitioners approach to STEM-themed eSports games in Minecraft
  2. Mine Game Minecraft game: A game featuring eSports challenges designed to enhance scientific thinking.
  3. Mine Game Foundry portal: A portal offering access to the results and support for their use by teachers, parents, STEM clubs, eSports clubs, and camps.

Project Start Date: 01/10/2024

Project End Date: 30/09/2026

Field: School Education

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